nanocosmos Documentation

nanocosmos Documentation

  • nanoStream Cloud
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  • nanoStream Apps and SDKs
  • Samples
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›Live Streaming

H5Live Player

  • General
  • bintu
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nanoStream Webcaster

  • General
  • Devices
  • Broadcast

Live Streaming

  • Live Streaming
  • Capture Devices and Camera Support
  • Advanced Codec Configuration
  • Programming / SDK / API
  • nanoStream SDK for Windows

Purchase and License

  • Purchase and License
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Capture Devices and Camera Support

Which capture cards are compatible with the nanoStream product?

Basically every capture card should be compatible dependent on the driver architecture. Blackmagic design cards proved to be working well with our product.

For Windows, the driver needs to be DirectShow compatible which is usually the case.

For MacOS, either AVFoundation or Quicktime compatible drivers can be used.

!!! Todo: Please contact us for details and specific support. !! CONTACT LINK

Which cameras are compatible with the nanoStream product?

Basically every camera which has a compatible driver installed can be used.

There is a range of cameras which are tested in our lab and verified.

Our recommendations:

  • Web cams: Logitech or Microsoft
  • Studio based encoding Blackmagic Decklink and Intensity Osprey

Can I stream from an IP camera?

It depends, if the drivers for the IP camera supports directshow. For instance IP cameras from axis are supported. We can also provide custom development for unsupported IP cameras.

Devices and cameras supported for Android and iOS?

Web Applications / nanoStream H5Live

nanoStream H5Live Player

nanoStream H5Live player is compatible to most HTML5 browsers, either based on - ULL HLS (Safari/iOS) - MSE (other browsers)

Known to work for H5Live plugin-free are Chrome, Firefox, Safari, Edge and IE

For Windows 7 / IE there is a Flash player fallback

Note: some builtin browsers, especially on Android, do not fully support HTML5. This might >affect builtin Samsung browsers. We recommend using Chrome.

nanoStream Webcaster Broadcaster

Most browsers supporting the latest HTML5 WebRTC standards should work. Apple introduced WebRTC support end 2017 for iOS/Safari, and the WebRTC standard is not fully finalized yet, so there might be specific issues on specific devices. Please contact us for details.

Native Applications / nanoStream SDKs

nanoStream native SDK iOS

All iOS devices running iOS8 and higher should be compatible with nanoStream Live Encoder for iOS. It is recommended to use at least iPhone 5s or higher with the latest updates available.

nanoStream native SDK for Android

min. required Android version is 4.1 Recommended Android version is 4.4

Compatible devices for Android:

There is a wide range of Android devices known to work with nanoStream Live Encoder. Here is a small excerpt:

  • Samsung Galaxy S
  • Google/HTC/LG Nexus
  • Samsung Galaxy Tab
  • Sony XPeria Z1 mini and higher (Z3, etc)
  • Asus Iconia Tab
  • Amazon Fire HD
  • LG G3
  • HTC One

There is specific support for region specific devices (e.g. East Asia), dependent on your >support level agreement. Please contact us for details.

Are there any drawbacks when using deinterlacing for non-interlaced material?

The drawbacks of having deinterlacing turned on all the time are:

  • degraded picture quality for non-interlaced material (The picture quality degration is dependent on the deinterlacer algorithm. Using a good algorithm, quality should not be affected.)
  • higher cpu load (the amount of extra cpu time required depends on the algorithm used for deinterlacing - algorithm requiring more cpu time produce better results)

For detailed explanation click here

Last updated on 2/21/2021
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Copyright © 2021 nanocosmos GmbH - doc version Sun Feb 21 2021 20:36:34 GMT+0000 (Coordinated Universal Time)